46.

međunarodni skup za informacijsku, komunikacijsku i elektroničku tehnologiju
Kongresni centar Grand Hotela Adriatic i Hotel Admiral

ponedjeljak 22.5. - petak 26.5.2023. Opatija, Hrvatska


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HCI – INTERAKCIJA ČOVJEKA I RAČUNALA

 
Voditelji:
Dragan Čišić (University of Rijeka)
Joe S. Valacich (University of Arizona, Tucson, United States)
Jeffrey Jenkins (Brigham Young University, Provo, United States)

Voditeljstvo:
Dinko Bačić (Loyola University Chicago, United States)
Laura Brandimarte (University of Arizona, Tucson, United States)
Constantinos K.  Coursaris (HEC Montréal, Canada)
Nenad Jukić (Loyola University Chicago, United States)
Božidar Kovačić (University of Rijeka)
Dario Ogrizović (University of Rijeka)
Saonee Sarker (Lund University, Sweden)
Christoph Schneider (IESE Business School, Barcelona, Spain)
Chee-Wee Tan (Copenhagen Business School, Denmark)
Jason  Thatcher (Temple University, United States)
Markus  Weinmann (University of Cologne, Germany)
David Wilson (Brigham Young University Marriott, Highland, United States)

RADOVI

Measuring State and Trait Attention Control Using Mouse Movements
D. Wilson, J.L. Jenkins, J.S. Valacich

Getting What You Paid For: Assessing Participant Experience Parameters for Amazon Mechanical Turk (MTurk) Workers on Survey Response Quality
M. Kumar, D. Kim, P.A. Weisgarber, J.S. Valacich, J.L. Jenkins

Detecting Goal-Oriented vs. Browsing Users Through Behavior Analysis
J.L. Jenkins, A. Denison, J.S. Valacich, D. Wilson

Physiological and Socio-Behavioral Determinants of Viral Video User Engagement
D. Bačić, C. Gilstrap, N. Jukić

Exploring Pie Charts and Part-To-Whole Alternatives: Eye-tracking Approach
D. Bačić, A. Krbanjevic, N. Jukić

Parental Trust in Automated Detection of Cyberpredators
L. Brandimarte

Mobile Technologies and Live Streaming Commerce: A Systematic Review and Lexical Analysis
C.A. Gilstrap, C.M. Gilstrap

Dehumanized Avatars: Unethical Behavior in the Metaverse
C. Castagna, S. Demir, M. Weinmann

Tangible Data Exploration: Creating Card Games for Sensemaking
A. Wolff, A. Knutas

Analytics Dashboards and User Behavior: Evidence from GitHub
J. Schilpp, F. Pethig, H. Hoehle

Using Hobbies as Proxy for Gamification Player Types
S. Rantanen, A. Knutas, J. Kasurinen

An Eye-Tracking Solution Using Consumer Grade Webcams for Potential Concussion Diagnosis and Evaluation
N. Caporusso, G. Sanders, B. Thaman, E. Hall

Do I Trust My Medical Professional on a Virtual Consultation? Biosensors, Human Computer Interaction and Trust-Building
B. Ye, C. Milewicz, S. Mujumdar, M. Khayum

The Influence of the Internet and Social Networks on Behavioral Problems of Primary and Secondary School Students in Croatia
N. Flego, L. Josipović Deranja, T. Orehovački

Cloud Accounting as a Factor in Protection from Cyber Attacks and Theft of Accounting Data
V. Vinšalek Stipić, M. Vičić

Principles for Designing for Data Exploration for a Non-Expert Audience
N. Tylosky, A. Knutas, A. Wolff

Stranded Away: Implementation and User Experience Evaluation of an Indie Platformer Game Developed Using Unity Engine
L. Blašković, A. Žužić, T. Orehovački

Analyzing the Impact of Digitality and AI on HCI: Four Dimensions of Intelligent Digitality That Afford Innovative Designs
D. Te’eni

Evaluating the Impact of Different User Engagement Elements on Software Applications
M. Hajarian, P. Diaz, I. Aedo

Interaktivna potpuno imerzivna virtualna stvarnost računalne simulacije brodske strojarnice
D. Ogrizović

Sponzori
MIPRO - inovativno promotivno partnerstvo 

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